## buildings * building: destroyable, placment adjectant, upgradeable * cityCenter(main building / energy / workers / res) ** build: energy-10, worker-10, res-10 ** prod: energy5, worker5, res5 * powerPlant (energy) ** build: energy-1, worker-2, res-2 ** prod: energy1, worker-2, res-1 * apartments (workers) ** build: energy-2, worker-1, res-2 ** prod: energy-2, worker1, res-2 * mine (res, capacity: 5) ** build: energy-2, worker-2, res-1 ** prod: energy-2, worker-2, res1 * rails (connection) [Eigene Klasse] ** building destructor spawnt animationsobjekt ## remove grid.removeBuilding("x;y"); ## gl power-loss: destroy random building != cityCenter res: